Unc Leon
AFTER DARK · A SAFEHOUSE
ON AIR · LOW LIGHT
UTC --:--:-- · 145.500 MHz
HEADPHONES ON.
IT'S BETTER THIS WAY.
UNOFFICIAL FAN AUDIO PROJECT
NOT AFFILIATED · NO COPYRIGHT INFRINGEMENT INTENDED
FILE 03 / OPEN QUESTIONS

Frequently asked.

A few honest notes on how the audios are made, why they sound the way they do, and where the visuals come from. Read at your own pace.

Q.01 · PRODUCTION

🎧How are the audios made?

DaVinci Resolve editing setup

The voice is generated using the ElevenLabs API (AI), then carefully edited in DaVinci Resolve. A lot of time goes into fine-tuning pacing, pauses, EQ, reverb, and overall flow so the result feels as natural and immersive as possible.

Sound effects and background music are mostly sourced from Epidemic Sound. There's one exception: a single AI-made song that ended up in one episode because I needed something that didn't exist anywhere else. That's not a direction I'm planning to take this. As a music fan, I'd rather keep supporting real artists, and Epidemic Sound makes that easy.

Q.02 · DIRECTION

🌙Why AI voices?

This channel started as something I made for myself — something I wanted to listen to at night.

AI voices let me create very specific emotional scenes, tone, and pacing that would be difficult to produce otherwise. The audios are not raw AI outputs. I write the scripts, direct the performance through prompts and tags, generate the voice in sections, then carefully edit pacing, pauses, EQ, reverb, sound effects, and music.

AI makes the voice possible — the storytelling, direction, editing, and final atmosphere are all shaped by hand.

I know AI voices are not for everyone, and that's okay. For me, this is a creative tool that lets me make the kind of immersive comfort audio I wanted to hear but couldn't find.

Q.04 · CAST

🎙️Can you make audios with Chris, Claire, Ada, Jill, or other characters speaking?

No. This channel stays focused on Leon and the listener. I don't make multi-character voiced audios or ensemble scenes.

Other characters may be mentioned in Leon's dialogue, but they will not appear as separate voiced characters. If someone suggests "Leon and Chris on a mission," I may turn that into Leon coming home and telling you about something that happened with Chris. Chris would not have his own voice in the audio.

Creating a separate voice from scratch for every character takes too much time, testing, editing, and cost. It would also shift the focus away from the main purpose of this channel.

The only exception may be scenes where Leon remembers his younger self, such as an older RE9 Leon audio briefly shifting into an RE2R Leon flashback. In that case, it is still Leon-centered, not a multi-character cast scene.

Q.05 · VISUALS

🖼️Are the background images AI-generated?

AI may be part of the process sometimes, but the backgrounds are not simple one-click outputs.

Because I've looked at this character from so many angles in the games, I can usually tell very quickly when something feels off. So I often end up doing a lot of old-school Photoshop / manual editing — upscaling, cleanup, lighting, color grading, composition fixes, and detail adjustments.

Designer/coder curse: I see one messy pixel and suddenly it's a mission.
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